![]() Mayles is Rare’s most senior creative lead and has been a key figure in the development of games like Donkey Kong Country, Banjo-Kazooie, Viva Pinata, and Sea of Thieves. As of last year, for instance, Everwild was a third person adventure game with god game elements, and that Rare’s leadership had also mandated not having any combat in the game, leading to some design challenges.Īdditionally, following the departure of Woodroffe, Rare has also confirmed that Gregg Mayles has been brought in to take over the project. Meanwhile, VGC’s report also claims that the Everwild development team has “struggled to define a clear direction for the title.” Though Rare has landed on the visual and audio identity for the game, beyond that, nothing seems to be set in stone. Now, VGC has published a report on the same, corroborating many details, and stating that following its rebooted development, Rare is now “optimistically” targeting a 2024 release, which means it’s likely that it doesn’t hit that window either. Recently, reports emerged that development on Everwild was completely rebooted in late 2020 following the departure of its creative director Simon Woodroffe, and that the game was now targeting a launch either in 2023 or 2024. ![]() ![]() When Everwild was first announced in late 2019, it was confirmed to be in pre-production with a small team even at that time, though even by that point, the game had been in the works in some capacity for quite some time. ![]()
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